The Viewport - T
5.03.2012 - 09:32,
(Autor: tomoxm)

It is possible to split the main viewport into several sub-viewports. Using the Viewport Context Menu, users can customize the layout and set viewing options. Access the Viewport Context Menu by right clicking on the Viewport Header.

Viewport Header

The Viewport Header displays the name of the active viewport, allows you to open the Viewport context menu by right clicking, use the Viewport Search, toggle helpers on/off or maximize an active viewport.

You can right click on the Viewport Header to access the Viewport Context Menu.

Viewport Search

The Viewport Search provides an accessible search field, allowing user to quickly find interested objects and filters out the rest.

  • You can move the focus to the search input field by using the hot key combo of Ctrl+Shift+F.
  • You can earch by type or by name, and choose a boolean logic among 'AND' and 'OR'.
  • You can hide/freeze not-matched objects or just select matched ones.
  • By clicking the 'x' button, you can clear the input field and quickly restore the viewport to the original state.

Viewport Resolution

You can pick a Viewport Resolution from this menu or set your own custom resolution by manually entering values.

Helpers On or Off Toggle

- This button allows you to hide all helper objects or turn them back on (Shift+Space).

Maximize Viewport Toggle

- The Maximize Viewport Toggle switches any active viewport between its normal size and full-screen size.

Viewport Context Menu

The Viewport Context menu provides mainly options that change what is displayed in the viewport: the Point-Of-View, and also any Sandbox Editor windows (TrackView, FlowGraph, TimeofDay, etc) you might choose to dock in a viewport. You can also change the viewport display without changing the POV.

Menu OptionDescription
Wireframe Renders the scene in wireframe mode.

Point mode Renders the scene in point mode.

Labels Displays object names on objects close to the current camera view.

Show Safe Frame Display a 4:3 aspect ratio frame that shows what is visible in game mode.
Show Construction Plane If enabled, displays the construction plane when you click on the terrain.
Show Trigger Bounds Shows trigger bounds.
Show Icons When set, helper icons for objects will be shown.
Target Aspect Ratio Depreciated
Default Camera Selects the default camera.
Sequence Camera Selects the sequence camera.
Lock Camera Movement Locks camera movement.
Camera Sets the current view to the view of a camera within the level.
Maximized Maximizes the currently selected view.
View Contains various view options. See below for more information.
Configure Layout Choose from one of several preset layout configurations.

The View Menu

The View Menu enables to configure what is shown in a viewport.

Menu Items

Orthogonal Views

For clarity the orthogonal views render the world differently to the normal perspective view. The main difference is the terrain geometry is not rendered (though Voxel geometry is rendered), and entites are rendered either by their bounding boxes or a wireframe view of the mesh.

Top

Shows a top down view of your level, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.

Front

Shows a front view of your level, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.

Left

Shows a view of your level from the left side, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.

Perspective

Shows a view of your level using the standard camera perspective, showing all level geometry, and various other visual objects defined elsewhere. This is the most commonly used view mode.

Map

Shows a overhead map of the level with helper, terrain, and texture information.

ModelPreview

Depreciated.

Z View

Depreciated.

Docking Editors

It is also possible to dock editors to the viewport. Information about the Sandbox Editors can be found in Overview of the Interface.



 

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