It is possible to split the main viewport into several sub-viewports. Using the Viewport Context Menu, users can customize the layout and set viewing options. Access the Viewport Context Menu by right clicking on the Viewport Header.
The Viewport Header displays the name of the active viewport, allows you to open the Viewport context menu by right clicking, use the Viewport Search, toggle helpers on/off or maximize an active viewport.
You can right click on the Viewport Header to access the Viewport Context Menu.
The Viewport Search provides an accessible search field, allowing user to quickly find interested objects and filters out the rest.
You can pick a Viewport Resolution from this menu or set your own custom resolution by manually entering values.
- This button allows you to hide all helper objects or turn them back on (Shift+Space).
- The Maximize Viewport Toggle switches any active viewport between its normal size and full-screen size.
The Viewport Context menu provides mainly options that change what is displayed in the viewport: the Point-Of-View, and also any Sandbox Editor windows (TrackView, FlowGraph, TimeofDay, etc) you might choose to dock in a viewport. You can also change the viewport display without changing the POV.
Menu Option | Description |
---|---|
Wireframe | Renders the scene in wireframe mode. ![]() |
Point mode | Renders the scene in point mode. ![]() |
Labels | Displays object names on objects close to the current camera view. ![]() |
Show Safe Frame | Display a 4:3 aspect ratio frame that shows what is visible in game mode. |
Show Construction Plane | If enabled, displays the construction plane when you click on the terrain. |
Show Trigger Bounds | Shows trigger bounds. |
Show Icons | When set, helper icons for objects will be shown. |
Target Aspect Ratio | Depreciated |
Default Camera | Selects the default camera. |
Sequence Camera | Selects the sequence camera. |
Lock Camera Movement | Locks camera movement. |
Camera | Sets the current view to the view of a camera within the level. |
Maximized | Maximizes the currently selected view. |
View | Contains various view options. See below for more information. |
Configure Layout | Choose from one of several preset layout configurations. ![]() |
The View Menu enables to configure what is shown in a viewport.
For clarity the orthogonal views render the world differently to the normal perspective view. The main difference is the terrain geometry is not rendered (though Voxel geometry is rendered), and entites are rendered either by their bounding boxes or a wireframe view of the mesh.
Shows a top down view of your level, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.
Shows a front view of your level, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.
Shows a view of your level from the left side, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.
Shows a view of your level using the standard camera perspective, showing all level geometry, and various other visual objects defined elsewhere. This is the most commonly used view mode.
Shows a overhead map of the level with helper, terrain, and texture information.
Depreciated.
Depreciated.
It is also possible to dock editors to the viewport. Information about the Sandbox Editors can be found in Overview of the Interface.